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Exterior|Interior|Rendering

Sweden House

AB Homes is a partner and close friend.
The houses of AB Homes emphasize the spacious space and fill the landscape of light, impressive with diverse space.
These designs maximize the greatness of the natural scenery in Switzerland, where people can stay away from the noise and immerse themselves in the wild with the fresh air of the high mountain climate.
With them creating 3D images is always interesting.

Client: AB Homes
Date: May 10, 2021
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ProEXR File Description =Attributes= cameraAperture (float): 20.12 cameraFarClip (float): 1e+030 cameraFarRange (float): 100000 cameraFov (float): 61.8335 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 1614.69 cameraTransform (m44f): [{-0.749233, 0, 0.65664, 4580.06}, {0.662306, 0, 0.742824, 5727.73}, {0, 1, -0.130526, 132.799}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 1919, 1078] displayWindow (box2i): [0, 0, 1919, 1078] gamma (float): 1 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 tiles (tiledesc): [64, 64] type (string): "tiledimage" =Channels= A (half) B (half) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CMasking_WireColor.A (half) CMasking_WireColor.B (half) CMasking_WireColor.G (half) CMasking_WireColor.R (half) CShading_Alpha.A (half) CShading_Alpha.B (half) CShading_Alpha.G (half) CShading_Alpha.R (half) CShading_SourceColor.A (half) CShading_SourceColor.B (half) CShading_SourceColor.G (half) CShading_SourceColor.R (half) CTexmap.A (half) CTexmap.B (half) CTexmap.G (half) CTexmap.R (half) G (half) R (half)

ProEXR File Description =Attributes= cameraAperture (float): 20.12 cameraFarClip (float): 0 cameraFarRange (float): 100000 cameraFov (float): 61.8414 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 1761.9 cameraTransform (m44f): [{0.801179, 3.72529e-009, -0.595669, 1584.67}, {-0.598424, 0, -0.797491, 1239.62}, {0, 1, -0.0958458, 140.896}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 1919, 1078] displayWindow (box2i): [0, 0, 1919, 1078] gamma (float): 1 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 tiles (tiledesc): [64, 64] type (string): "tiledimage" =Channels= A (half) B (half) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CMasking_WireColor.A (half) CMasking_WireColor.B (half) CMasking_WireColor.G (half) CMasking_WireColor.R (half) CShading_Alpha.A (half) CShading_Alpha.B (half) CShading_Alpha.G (half) CShading_Alpha.R (half) CShading_SourceColor.A (half) CShading_SourceColor.B (half) CShading_SourceColor.G (half) CShading_SourceColor.R (half) CTexmap.A (half) CTexmap.B (half) CTexmap.G (half) CTexmap.R (half) G (half) R (half)

ProEXR File Description =Attributes= cameraAperture (float): 20.12 cameraFarClip (float): 0 cameraFarRange (float): 100000 cameraFov (float): 65.2822 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 776.042 cameraTransform (m44f): [{0.76066, 7.45058e-009, 0.64435, 3365.31}, {0.649151, -7.45058e-009, -0.755035, 3144.32}, {0, 1, -0.121391, 141.899}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 1919, 1599] displayWindow (box2i): [0, 0, 1919, 1599] gamma (float): 1 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 tiles (tiledesc): [64, 64] type (string): "tiledimage" =Channels= A (half) B (half) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CMasking_WireColor.A (half) CMasking_WireColor.B (half) CMasking_WireColor.G (half) CMasking_WireColor.R (half) CShading_Alpha.A (half) CShading_Alpha.B (half) CShading_Alpha.G (half) CShading_Alpha.R (half) CShading_SourceColor.A (half) CShading_SourceColor.B (half) CShading_SourceColor.G (half) CShading_SourceColor.R (half) CTexmap.A (half) CTexmap.B (half) CTexmap.G (half) CTexmap.R (half) G (half) R (half)

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