Skip to content
Oc16 Architectural VisualizationOc16 Architectural Visualization
  • Homepage
  • About Us
  • Our Services
    • Rendering
    • Modelling
    • VR & Animation
    • Photoshop
    • Advertising
    • Event Management
  • Gallery
  • Contact
  • Blog
Exterior|Rendering

Loja Building

Client:
Date: March 4, 2022
Share: Facebook, Twitter, Instagram, Linkedin
PREVIOUS WORK
NEXT WORK

ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 30 cameraFov (float): 61.8333 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 16112.3 cameraTransform (m44f): [{0.767321, -0.563553, 0.305985, -2034.63}, {-0.641264, -0.674334, 0.366134, -6753.83}, {0, -0.477159, -0.878817, 1307.39}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 2399, 2999] displayWindow (box2i): [0, 0, 2399, 2999] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) R (half) VRayExtraTex_Map #1635776596.B (half) VRayExtraTex_Map #1635776596.G (half) VRayExtraTex_Map #1635776596.R (half) VRayRawLighting.B (half) VRayRawLighting.G (half) VRayRawLighting.R (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half)

ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 30 cameraFov (float): 61.8333 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 16112.3 cameraTransform (m44f): [{0.767321, -0.563553, 0.305985, -2034.63}, {-0.641264, -0.674334, 0.366134, -6753.83}, {0, -0.477159, -0.878817, 1307.39}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 2399, 2999] displayWindow (box2i): [0, 0, 2399, 2999] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) BloomMask (half) G (half) LensEffectsSource.B (half) LensEffectsSource.G (half) LensEffectsSource.R (half) R (half) VRayExtraTex_Map #1635776596.B (half) VRayExtraTex_Map #1635776596.G (half) VRayExtraTex_Map #1635776596.R (half) VRayRawLighting.B (half) VRayRawLighting.G (half) VRayRawLighting.R (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half)

About us

OC16Studio is committed to delivering high-quality, realistic property visuals to ensure your property sells before it’s even built

Our Services

Rendering
Modelling
VR & Animation
Photoshop
Advertising
Event Management

FOLLOW US



    Copyright 2025 © OC16 Studio
    • Homepage
    • About Us
    • Our Services
      • Rendering
      • Modelling
      • VR & Animation
      • Photoshop
      • Advertising
      • Event Management
    • Gallery
    • Contact
    • Blog

    You cannot copy content of this page